![]() ![]() There are also buildings that are useful in a different way – a lumberjack’s shack or, say, farms will supply us with important resources after the expedition, rewarding for each circle passed, but not more than a certain maximum. The hero can also draw strength in other places – from warehouses and dugouts. Living spaces not only improve the quality of life of the last of the people, but also increase the maximum of supplies. The Accountable Settlement plays an important role in the adventure, as it should be, and is as responsible for the success of the adventure to save the world as it is for judicious use of the cards during the campaign. For example, a variety of buildings will bring tangible bonuses on sorties. The herbalist’s hut will give an opportunity to kiss the healing bottle the forge will provide the hero with basic equipment at the beginning of the campaign the gymnasium will open the boundless world of knowledge, embodied in the classical system of levels and talents and the watchtower will set up a patrol near the fire, which will fire at all enemies (except for bosses) during the battles on the nearest cells. Manipulation with your own and not only characteristics is the purpose of landscape maps. Rocks and mountains increase the percentage of hero health the deserts, on the contrary, reduce it – true, not only to us, but to all beings in the session forests and thickets increase attack speed while the suburbs contribute to the build-up of additional experience in combat. Filling the voids with muddy river waters or impenetrable thickets, it is worth remembering that measure is good in everything – if you overdo it with the greening of the world, you can get unexpected consequences.įor example, if you collect a three by three square from mountain cells, a mountain peak is formed, which significantly increases health, but a harpy will land on the map, opposing our campaign for personal worldview reasons. Creating a vast forest belt is also fraught – on the road there will be a “village?” Cell, an eerie attempt by the thicket to simulate a human settlement. The copy, by the way, is quite accurate – even wooden “clones” of the hero will periodically appear here, a collision with which is still an attack. ![]() ![]() Roadside maps have a slightly different function – they, with rare exceptions, are designed to help us on our hikes. Traffic lights disperse clusters of enemies, in the bookstore they will change three random cards for, perhaps, something better, the outpost will provide help in battle on adjacent cells, and in the blacksmith shop they will provide the effect of armor at the price of items from our inventory. But, of course, in this category there are options for the amateur to complicate his life: the mansions of the vampires will take the fanged out to battle if it unfolds in the neighborhood the battlefield creates a chance that the defeated enemy will return to the mess in the form of a ghost (and a ghost has a chance to return in the essence of a ghost ghost …) cocoon, without too much fiction, creates spiders on adjacent cells … Yes, and establishments with positive effects, it happens, will release some revived armor, ![]()
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